50% Stock. 50% Barrel. The Thumper was an incredible opportunity to test what I had learnt so far. My personal priority was making sure the most eye catching half of the launcher was as accurate as I could get it. I loved hand painting the grains of wood and making the curvature of the wood feel natural. Since, I was a lot more confident in my modelling skills, I had a lot more time dedicated to texturing and this was a great chance to explore Painter from a new perspective. There was a lot of trial and error and several iterations of the wood before I landed the final product.
Special credit to our Lead, Dan, for his consistent mentorship, leadership and support.
https://www.artstation.com/danconroy
Massive thanks to the feedback and support from the Hard Surface team of HLLV, it's been a incredible opportunity to work with every one of them:
https://www.artstation.com/orlandojones
https://www.artstation.com/danielmid3d
https://www.artstation.com/jesse_d_squire
https://www.artstation.com/roberthiggins