Hell Let Loose: Vietnam - Type 67 Mortar

The Type 67 Mortar was one of my toughest challenges. I wasn't as confident in certain skills at the time but the mortar sure forced me to tackle it. It was an overall awkward asset to produce, it isn't large but it isn't small, I was consistently returning and reworking weak areas until I got it right. A key issue I struggled with was the finding the most important focus point to the player as this was not only an usable weapon but technically a 3-man weapon. I learnt a lot in engine implementation as a result, flicking back and forth between engine and model fixing.

Special credit to our Lead, Dan, for his consistent mentorship, leadership and support.
https://www.artstation.com/danconroy

Massive thanks to the feedback and support from the Hard Surface team of HLLV, it's been a incredible opportunity to work with every one of them:
https://www.artstation.com/orlandojones
https://www.artstation.com/danielmid3d
https://www.artstation.com/jesse_d_squire
https://www.artstation.com/roberthiggins