Hell Let Loose: Vietnam - TM46 Anti-Tank Mine

The TM46 was my "spacer" piece, giving me a chance to further practice and understand the importance of roughness and albedo detailing. My biggest obstacle and goal: "How can I make a round, green, tin look realistic and interesting?". It was also a learning curve in backstory, I needed to refrain from over-damaging a military-issue explosive, instead focusing more on common light wear and albedo refinement.

As part of my feedback, the "Less is more" approach really stuck with me on this one especially.

Special credit to our Lead, Dan, for his consistent mentorship, leadership and support.
https://www.artstation.com/danconroy

Massive thanks to the feedback and support from the Hard Surface team of HLLV, it's been a incredible opportunity to work with every one of them:
https://www.artstation.com/orlandojones
https://www.artstation.com/danielmid3d
https://www.artstation.com/jesse_d_squire
https://www.artstation.com/roberthiggins